Practical guide
Iron plates: plan the line and find the bottleneck
Calculate the smelters, constructors and ore for a standard iron-plate line. Separate installed capacity from supply, then diagnose a shortfall.
Satisfactory Helper
Practical guide
The machine count looks right. Why am I making fewer iron plates?
Check the ore and the belts before adding another constructor. A target of 80 plates per minute needs 120 ore per minute through the standard processes; a single 60-per-minute ore belt cannot carry that supply.
When this applies
Standard iron-ingot and iron-plate recipes, 100% machine clocks, no production augmentation. One shared belt carries each of the three stages, all at the selected belt capacity. Mining, power generation and alternate recipes are outside the process totals.
Use standard 1× recipe-cost and power-consumption settings. Different game-mode multipliers require a different calculation; these results do not adjust for them.
Before you start
- Write down the target plates per minute, sustained ore supply and belt capacity. A node's potential output is not the same as ore actually arriving at the smelters.
- Count smelters and constructors separately. Keep the ore line, ingot line and plate output visible while checking the factory.
Keep beside the game
The recipe amounts below are per cycle. The rates are for one continuously supplied machine at 100% clock.
| Building | Input | Output | seconds | Output / per minute |
|---|---|---|---|---|
| Smelter | 1 Iron Ore | 1 Iron Ingot | 2 seconds | 30 per minute |
| Constructor | 3 Iron Ingot | 2 Iron Plate | 6 seconds | 20 per minute |
For a target T: ore and ingots each need 1.5 × T per minute. Smelters = round up(1.5 × T ÷ 30); constructors = round up(T ÷ 20). Round each process separately, then add the building counts.
At 80 plates per minute, four smelters and four constructors need 120 ore per minute. The eight active process buildings draw at most 32 MW. This does not include the miner or the rest of your factory.
| Target | Ore supply | Belt capacity | Smelters + constructors | Supply-limited ceiling | Maximum process power |
|---|---|---|---|---|---|
| 80 | 120 | 120 | 4 + 4 | 80 | 32 MW |
| 80 | 90 | 120 | 4 + 4 | 60 | 32 MW |
| 81 | 121.5 | 120 | 5 + 5 | 80 | 40 MW |
| 81 | 150 | 270 | 5 + 5 | 100 | 40 MW |
For 81 plates per minute, whole buildings round to five smelters and five constructors. Their full capacity is 100 plates per minute, requiring 150 ore per minute. The target itself requires only 121.5 ore per minute. Feeding less than full capacity can cause intermittent activity; installed capacity is not promised production.
Iron Plate · Production rate calculator
Use standard 1× recipe-cost and power-consumption settings. Different game-mode multipliers require a different calculation; these results do not adjust for them.
- Smelters + constructors
- 4 + 4
- Ore supply · Requirement / per minute
- 120
- Supply-limited ceiling / per minute
- 80
- Iron Plate · Still needed / per minute
- 0
- Maximum process power
- 32 MW
Materials for the planned process buildings
- Iron Rod
- 20
- Wire
- 32
- Reinforced Iron Plate
- 8
- Cable
- 32
| Building | Material |
|---|---|
| Smelter | Iron Rod × 5 · Wire × 8 |
| Constructor | Reinforced Iron Plate × 2 · Cable × 8 |
Belt capacity: 60 / 120 / 270 / 480 / 780 / 1,200 per minute
Fix the limiting belt before adding more machines
Plan 81 plates per minute with 5 smelters and 5 constructors. Compare the same buildings while changing only ore supply and shared belt capacity.
| Ore supply | Belt capacity | Supply-limited ceiling | Still needed |
|---|---|---|---|
| 121.5 | 120 | 80 | 1 |
| 150 | 120 | 80 | 1 |
| 121.5 | 270 | 81 | 0 |
| 150 | 270 | 100 | 0 |
Why the result changes
More ore alone leaves the 120-capacity belt limiting output to 80. A 270-capacity belt with 121.5 ore supports 81; supplying 150 ore raises the ceiling to 100. That ceiling is not a promise of sustained output.
Check this in game
After the line fills, inspect ore and ingot delivery separately. If supply and transport are sufficient, check blocked outputs and power before expanding.
Your next steps
- Build the smelters and constructors from the process counts. The material list covers those buildings only; belts, splitters, miners and power connections need their own materials.
- Route ore to every smelter, then distribute ingots to every constructor. Check each shared belt and each branch; the total line capacity does not guarantee equal delivery to every machine.
- Provide power and a clear plate output. Let the line fill before comparing sustained production with the target.
- If production is short, follow the diagnosis below. Add machinery only when the existing process capacity is the actual limit.
When the result is different
| Condition | Result and next action |
|---|---|
| Smelters wait for ore | Inspect actual ore arrival and the shared ore belt. Improve the limiting supply or transport first. |
| Constructors wait for ingots | Inspect smelting capacity, ingot transport and branch distribution. More constructors will not fix missing input. |
| Machines stop with a full output | Clear or consume the downstream output before expanding the line. |
| The plan fits but the factory stops | Check power and interruptions. The comparison is a steady-state capacity ceiling, not a simulation of every stop. |
What this does not establish
Parallel belts, changing clocks, alternate recipes and augmented output need a different calculation. The process power shown is maximum active demand, not average electricity use. Use the manual calculator below only when you know the rate of the particular process you are calculating.
WOOFY
Production rate calculator
Enter your target and one recipe cycle. The calculation finishes here without sending your values.
- Machines required
- 4
- Actual output per minute
- 120
- Surplus per minute
- 0
Assumes identical machines at 100% speed with continuous supply. Power, logistics, and alternate recipes are not included.
Example: target 120, output 2, and a 4-second cycle = 4 machines, 120 per minute, and 0 surplus.
At 2 units every 4 seconds, one machine makes 30 per minute. A target of 121 needs 5 whole machines: 150 per minute, with 29 surplus. Rounding does not guarantee enough ingredients or power.
- Actual output per minute
- 2 × 60 ÷ 4 = 30
- Machines required
- ⌈121 ÷ 30⌉ = 5
- Surplus per minute
- 5 × 30 − 121 = 29
WOOFY
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